Experiential
learning is very different from traditional learning; it focuses on learning
that involves the whole person and applies the learning in all aspects of
being. The activities are unknown and unfamiliar to the participants; they
involve simulations, outdoor challenges, and ropes course events, which create
crises and chaos, similar to life at work. Knowledge is generated in this
“practice field” to improve teamwork, communication skills, and collaborative
problem solving.
What
is different about the experiential learning environment that leads to its
effectiveness?
1.
Equality: It provides a common experience where all
participants are equal in their knowledge. One year or twenty years with the
organization doesn’t help in solving these unique problems.
2.
Relationships
Build Quickly: This is accomplished
by the communication skills, collaboration, cooperation, and physical effort
needed to solve these exercises successfully. The end result builds trust and
develops communication skills in an accelerated manner. People get to know each
other more in a day than they have over the last one to two years.
3.
Disequilibrium: Because of the unknown and unfamiliar quality of
the challenges, participants are put into a state of disequilibrium or
disorder. Participants are removed of their normal status, roles, and defenses
which creates a pure, learning environment for the group.
4.
Projective
Technique: In organizing the
instability or disequilibrium, the group projects their problem-solving skills,
project management ability, and leadership style onto the experience. The
learning is profound and revealing when presented in a more meaningful and
relevant way than would come from an organizational assessment. This is one of
the prime reasons experiential learning is an excellent “learning laboratory.”
5.
Decreased
Cycle Time: The space between
project initiation and outcomes are compressed, so consequences of
organizational decisions can be examined and improved much faster. Without experiential learning, the
learning-from-doing is diluted and delayed.
6.
Meta
Learning: In this “learning
laboratory”, as the projections shed light on the managerial process, the group
is asked to step back and evaluate itself. The learning is about themselves,
their leadership, problem solving, teamwork, and communication skills. This
reflection is usually not done with the same intensity within the organization.
7.
Chaos
Management in a Safe Environment:
Teams are able to experience chaos, disorder, and changing requirements for
success in a safe environment where the consequences for failure are
limited.
8.
Kinesthetic
Imprint: Participants have a
kinesthetic imprint or whole body learning of cognitive principles because the
learning is graphic as it involves physical, mental, behavioral, and even spiritual
dimensions.
9.
Common
Language/Story Making: The
experience provides a common language, story, and imagery that can be
transferred to work. The intense experience becomes the catalyst for continuing
the same theme within the organization.
10. Encourage Risk Taking: The experience allows participants to take new
risks, try on new roles, and make mistakes with little costs to the
organization. There are always individuals who shine in this environment, whose
leadership ability hasn’t been noticed at work.
11. Diversity of Strengths: The activities include physical and mental
challenges, which require the resources of the whole team. Differences become necessary strengths to
solve the challenges.
12. Fun:
Experiential learning provides a fun way to learn how to become a
high-performing team.
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